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Render GameObjects differently in two different cameras

Hi Folks, I am creating a space game. I am having two cameras in the scene one is for the player and one is for 3D radar. I wanted to render the gameobjects closer in the radar camera. than it appears...

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HUD Problem

I've created a basic HUD radar system based on 3D objects (Plane), the script detect the enemy and follow him on screen, but my problem is ,sometimes HUD go to out of the screen area. Here is my code:...

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Minimap (radar) worldmap

Hi all, i created a minimap / radar in my game no i have a camera that views a map in the scene below the world. How do i make the exact map of this world to be viewed by the minimap camera ? Anyone an...

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Radar Map Blip..........................

Hello all, in my project I am trying to make a radar, not unlike the one in GTA. I attached a plane with a material so that it only shows up on one of my Cameras i.e the Radar cam. The problem I am...

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How can i make a radar with radar line rotate around ?

I have a radar package with a line rotate around pivot. But i want it's only detected target when radar line meet target like that : www.youtube.com/watch?v=WH_-uP0jKGs or like that :...

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Cut Gui rect

How to cut gui with rect? rect[i] = new Rect(Mathf.Clamp(point[i].x,0f,Screen.width-WH),Mathf.Clamp(point[i].y,0f,Screen.height-WH), WH, WH); It clamp to the border of screen, But I need to move gui...

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Track target

Hi, can someone point me in the right direction please, I'm looking to write a script to track an incoming target across the screen with a GUI texture, like in my picture below, and when the target...

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Create radar to move around screen edge.

Hello, I have a top down game where the player is in the centre of the view. I would like to create an arrow that "sticks" to the screen edges and points in the direction of an enemy whilst its off...

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Marge Radar With MiniMap

![alt text][1] [1]: /storage/temp/9034-radaminimap.png I Have a Radar and its work fine and i have a MiniMap [Camera] and its also work fine but how i can marge between then the radar background is...

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Edge of Screen Radar

I rewrote PsychicParrots' radar script to work for my game, but I'm not sure how to finish it. I need the blips to stay on the edge of the radar rect boundries until the object is visible by the main...

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Sector scanning in Unity

Hi, I'd like to ask you about good/best solution for solving a problem with sector scan as illustrated on picture: [http://content.answcdn.com/main/content/img/McGrawHill/Aviation/f0570-03.gif][1] [1]:...

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Radar for Geolocations

I am fetching geolocatoins from Google API and placing Geometries on that location. I want a radar which can plot these locations and when I move my device then it should look at that direction. How...

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Radar is not working... Why?

I have downloaded the classic Unity wiki radar script, and have seemed to set it up correctly on a game object. The problem is though, nothing happens on the radar. The center blip does not move, and...

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set value to a component

I am trying to control and set some values to a UnitySteer Radar component. [UnitySteer][1] I am trying to set it up like that: gObjParent.GetComponent("Radar").LayersChecked = 1; but it gives me:...

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Round radar minimap using GUI.Drawtexture: how to mask the blips so they...

http://wiki.unity3d.com/index.php?title=Radar The minimap radar scripts in this website uses GUI.Drawtexture for the blips that are used to indicate enemy location. I am able to set up the whole ting:...

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How to make a 3D radar?

I'm trying to make a 3D radar system where pretty much it logs everything with a set range (say x unity world space units), takes their positions and scales it down to a small representation in a...

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How to draw textures on a GameObject

What I am trying to do, is have a windscreen radar (plane) inside of the player's car. This radar will show other close by cars. The player's car is displayed in the center of the radar. My problem is...

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How to calc new coordinates of an object based on rotation

I'm trying to make a radar like thing where all the enemies are shown relative to my player on a display. (just like in the old elite) I have it all working properly until I rotate the player. I need...

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Minimap rotation

Hi, i have made (with the help of MakakWasTaken) a minimap, the camera is a child of the player and this is the code i attached to the camera: public Transform player; public Texture enemyMarker;...

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How to create a radar system with Oculus DK2 using Unity 5?

Hi, I'm trying to make a game for my University Project for Oculus Rift DK2. I am using Unity 5 Pro. I have searched online tutorials like- https://www.youtube.com/watch?v=O8is_EikILA...

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